Anime Info
Director: Keiichi Sato
Based on: Dark Horse comic by
Phil Amara
Genre: Science Fiction, Fantasy, Police Drama
Length: 6 Episodes edited into 2 feature length films
Purchase: Here From Amazon
Summary
+ The anime is beautiful
+ American voice acting is very good
+ The story is derived from an American comic which may be easier for U.S.
audiences to follow.
Action and violence often substituted for story
and character development
Overview
Karas: The Prophecy and Karas: The Revelation are not terrible. They are entertaining and fun and a nice way to pass the time. Viewers who don't mind repetitive action scenes and can look past the convoluted story line may find it reminiscent of live action films such as The Crow or Batman. However don't watch it expecting ground breaking art such as Akira or Ghost in the Shell.
Public Rating
Our Rating
3 out of 5
Karas: The Prophecy
Karas: The Revelation Review
Written by: Frank B. Chavez III on 11/12/2007
Introduction
Keiichi Sato is an animation director, character designer, and mecha designer best known for his work on such series as Giant Robo, City Hunter, Sentimental Journey, The Big O, and Wolf's Rain. In 2005, he began work on the OVA series Karas for the legendary anime studio Tatsunoko Productions. Based on a comic book by American comic book artist Phil Amara; Karas is one of the few American comics adapted into an anime series. Set in the future, Karas tells the story of the war between humans and demons.
Review
Perhaps the biggest problem with Karas is that too much is going on at once. Karas combines elements of the X-Files with shades of The Matrix, Blade Runner, and even Blade. The result is a visually stunning and entertaining if not particularly original OVA series. In the futuristic world of Karas, humans are oblivious to the demonic world that lies just beyond their perception (Gee, where have we seen that before?) and go about their day-to-day lives without the terror once brought by the demons. A rogue Karas has set out to change all this – through a needlessly complex evil plan. The story begins one snowy morning just before Christmas with one of those hyperkinetic battle scenes that have been a staple of anime since – well, forever. Where ground breaking films such as Akira showed us sights we hadn't seen before such as that film's opening motorcycle battle, Karas shows us things we've seen hundreds of times before. Two armored warriors beat the living hell out of one another first above the skyscrapers then on the city streets. Eko, the apparent villain defeats his heroic counterpart and then delivers a cliché ridden speech warning humanity of the wickedness to come.
Meanwhile (There is always a meanwhile), in a scene we have seen a thousand times, a young man, Yosuke Otoha, has seemingly passed away and his soul has manifested itself as the new Karas, replacing the one killed by Eko in the opening scene. He joins with Yurine, an apparently young woman who functions as the Karas' guide and partner. Otoha's first test as a Karas comes soon thereafter. Eko is disguised as a wrestler at a crowded WWE style wrestling match. Nue has his weapon trained on Eko when Yurine and Otoha show up. Otoha's transformation in the Karas and his subsequent battle with Eko's mechanical demons is visually spectacular but we've seen it all before.
Where Karas is best in when it works as a police procedural as it follows Kure and Sagisaka's investigation into the demonic murders. These scenes are so full of mood and details of police work that it is a shame when they are interrupted by carnage and violence. It is as if Karas is schizophrenic – it feels like those who worked on it couldn't decide if they were doing a police drama with fantasy elements or a fantasy action piece so they did a little bit of both. Neither idea is that original but a moody police drama with a demon antagonist would be more interesting than a moody police drama interrupted by clichéd noisy over-the-top action.
All the mind numbing overwhelming battles and numerous plot threads come together in exactly the kind of hyperkinetic battle one would expect from such a series. However, because the series has never slowed down long enough to fully develop its characters we have a hard time caring about any of the action. Fight scenes and explosions are fun and exciting but eventually wear out the viewer, how these fights and explosions affect the character are far more interesting. What the great science fiction and fantasy films of the past did well was not only showing us exciting special effects but also giving us characters we could care about. In Star Wars we could identify with Luke Skywalker's yearning to trade his life on the farm for excitement and adventure, in Akira we could understand Tetsuo's teenage angst and the overwhelming feeling of being granted great power. In Karas, although we sense Otoha's occasionally reluctance to fight and his longing for the life he knew before becoming a Karas we meet him after he has become one and only get hints at his past life, once his past is revealed it is too late to even care.
Conclusion
Karas:
The Prophecy and Karas: The Revelation are not horrible.
Watching them is a good way to pass a Tuesday afternoon but they aren't really
a memorable experience. The explosions and fight scenes are exciting but wear
thin after a while. If the creators of the series had bothered to invest their
characters with some humanity rather than settling for recognizable archetypes, Karas,
with its beautiful animation, and mythos would be on par with great anime such
as Akira. As it is, it's a well paced supernatural police procedural
interrupted by fights and explosions.
